Release Notes - 30th November (QoL - Dogs)

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trulight
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Re: Release Notes - 30th November (QoL - Dogs)

Post by trulight »

papy109 wrote:It is interesting to note that when an animal is wounded with an arrow, the dog almost always finds the animal, which is not really the case when shooting a bullet. In this case it happens that after 3 to 4 traces that the dog sits down!
On the other hand would it be possible to take two dogs with you? Useful for the detection of game then its search by the trace.
That's because arrows ALWAYS kill, bullets don't. If the animal isn't going to die the dog won't track it, it's by design.
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bcbdrums
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Re: Release Notes - 30th November (QoL - Dogs)

Post by bcbdrums »

Well, after playing with this update for many weeks now... The only change I've really noticed is that animals spook from the pointer now. A level 50 pointer used to be able to point at an animal almost indefinitely. Now the animal flees within about a minute. Same with other animals. It's like she's level 1 again in terms of the animals being aware of her presence. So what's the purpose of the pointer if all the animals spook farther and farther away...

Truly, that's the only change in the update I've noticed. Everything flees from a maximum level pointer. Fix this, maybe...
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