Release Notes - 1st June (QoL)

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AveryW88
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Release Notes - 1st June (QoL)

Post by AveryW88 »

Image

Howdy hunters!

We've been tweaking the QoL again, and we think you'll be pretty happy with what we've done:

:arrow: We've added a new mission UI into the game under Options (Press Esc and look at the menu tabs across the top of the screen). Also available by the default hotkey O (that's the letter, not the number). Yes, this means you now have access to your missions in-game without switching to the launcher or website.
:arrow: The Community League's gotten an adjustment to its scoring system with the new season. Points are now awarded to the top 50 players each week, giving people who might fall out of the top 10 now and again a chance to recover.
Current point system to change as follows:
1st = 15pts
2nd = 14pts
3rd = 13pts
4th = 12pts
5th = 11pts
6th = 10pts
7th = 9pts
8th = 8pts
9th = 7pts
10th = 6pts
11-15th = 5pts
16-20th = 4pts
21-30th = 3pts
31-40th = 2pts
41-50th = 1pt

:arrow: Changed the group spawns for Roosevelt Elks - the groups were homogenous, now they are more mixed for a more natural distribution.
That's all for now, but keep an eye out. We're always plotting new surprises for our players.

Grab the Update HERE on Steam.

Happy Hunting!
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Mrmr123
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Re: Release Notes - 1st June (QoL)

Post by Mrmr123 »

WoW,,, too many good updates happening recently, Thanks a lot Devs! If i see new update fixing the bow spooking bug in MP and animal getting stuck behind objects, my life will be complete :oops:
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Comrade_Floof
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Re: Release Notes - 1st June (QoL)

Post by Comrade_Floof »

That's all for now, but keep an eye out. We're always plotting new surprises for our players
Hmmmm.... I wonder what those could be.
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Vanatorul_Roman
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Re: Release Notes - 1st June (QoL)

Post by Vanatorul_Roman »

I hope you are working, as well, for "favorite competitions" feature, meaning that ,when it's ready, I won't be forced to keep in mind or check day by day if my favorite competition comes tomorrow or a day after tomorrow etc. Ticking a box I won't have to remember anymore or waisting precious time, day by day, searching for it (them), the competition will be up on my current competition board when its time comes.
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gustascon
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Re: Release Notes - 1st June (QoL)

Post by gustascon »

"Changed the group spawns for Roosevelt Elks - the groups were homogenous, now they are more mixed for a more natural distribution"...this is a big improvement, great job...just the same should be done with the mule deer...thanks a lot for keeping the game alive
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BCKidd
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Re: Release Notes - 1st June (QoL)

Post by BCKidd »

Nice! Thanks for all the work you folks do. I can't wait to go and check out the Elk herds. 8-) Respectfully,

BCKidd.


"Patience and perseverance, are not an option if you want that trophy, they are a necessity."

Keep it real!
"Careful, David, he's Canadian......They eat people you know." Fletchette.
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ronMctube
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Re: Release Notes - 1st June (QoL)

Post by ronMctube »

thanks for the update cant wait to go check out the elk. thanks.
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deerman30
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Re: Release Notes - 1st June (QoL)

Post by deerman30 »

This QoL update is great. Now I don't have to tab out everytime i forget the missions


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Grizdude
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Re: Release Notes - 1st June (QoL)

Post by Grizdude »

Great update! Thanks for your hard work Devs! :)
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trulight
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Re: Release Notes - 1st June (QoL)

Post by trulight »

Lots of things we've asked for and reported not done yet, but ANY progress is better then no progress, we appreciate it, thank you!
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