Reverse engineering: How much do tracks increase skills

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Polio63
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Re: Reverse engineering: How much do tracks increase skills

Post by Polio63 »

A little contribution,

I was doing the ID tracks mission in redfeather, and then i noticed that a "blood" tracks doesn't count as a track, nor the call.

hope it helps a bit.
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GetRight
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Re: Reverse engineering: How much do tracks increase skills

Post by GetRight »

Polio63 wrote:A little contribution,

I was doing the ID tracks mission in redfeather, and then i noticed that a "blood" tracks doesn't count as a track, nor the call.

hope it helps a bit.

For the mission yes you do have to identify actual tracks, but I have leveled up on tracking by identifying a call numerous times.
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Re: Reverse engineering: How much do tracks increase skills

Post by DHRifleman »

I think the original numbers are off. Using what you showed as real cause and affect, I have first track as 1, second as 1.5 and third as 2.

Using your results below
37x ID-ed only the 1st track of an individual animal = lvl2 0%
15x ID-ed 1st & 2nd track of an individual animal = lvl2 1% = 1st (15) 2nd 37-15=22 (22/15) 1.46 but since you had a +1% in level 2 round to 1.5
8x ID-ed 1st, 2nd & 3rd track + 1x 1st = lvl2 0% = 1st (9) 2nd 8x1.5=12 3rd=37-21=16 (16/8) = 2
8x ID-ed 1st, 2nd & 3rd track + 1x 4th = lvl2 0% same as above except use 4th instead of extra 1st
6x ID-ed first 6 tracks + 1x first 3 = lvl2 1% This one doesn't really fit because it would be 1st 7x1=(7)
2nd 7x1.5=(10.5) and 3rd 7x2=(14) totaling 31.5 leaving 5.5 left for the 18 4th,5th, and 6th tracks
The above statements are strictly my opinion, and should not be taken as fact, even if I believe them to be true.
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Re: Reverse engineering: How much do tracks increase skills

Post by Knut »

DHRifleman wrote:I think the original numbers are off. Using what you showed as real cause and affect, I have first track as 1, second as 1.5 and third as 2.

Using your results below
37x ID-ed only the 1st track of an individual animal = lvl2 0%
15x ID-ed 1st & 2nd track of an individual animal = lvl2 1% = 1st (15) 2nd 37-15=22 (22/15) 1.46 but since you had a +1% in level 2 round to 1.5
8x ID-ed 1st, 2nd & 3rd track + 1x 1st = lvl2 0% = 1st (9) 2nd 8x1.5=12 3rd=37-21=16 (16/8) = 2
Thank you for doing this! I am very glad, that someone finally did it. And very good that you did, because it seems that I obviously did an error in solving equation III)
I tried to re-do it and also got C=~2A

That also solves the issue I had with the numbers not adding up:
Knut wrote:Ok, it got me thinking further.
Because if I calculate with 1 point for 1st & 4th+ track, 1.5 pt for 2nd and 3 pt for 3rd track, as done above, I get very varying results for the equations from the first posting:
  • I) 37 pt
  • II) 37.5 pt
  • III) 52 pt
  • IV) 52 pt
  • V) 56.5 pt
So that doesn't add up and I thought it likely that the 1st and the 4th+ track do not give the same XP.
So kids, always get your math cross-checked! :D


Then let's come to the issue of the 4th+ track:
DHRifleman wrote:8x ID-ed 1st, 2nd & 3rd track + 1x 4th = lvl2 0% same as above except use 4th instead of extra 1st
6x ID-ed first 6 tracks + 1x first 3 = lvl2 1% This one doesn't really fit because it would be 1st 7x1=(7)
2nd 7x1.5=(10.5) and 3rd 7x2=(14) totaling 31.5 leaving 5.5 left for the 18 4th,5th, and 6th tracks
You're right, it doesn't add up.
But it makes somewhat sense, if you consider this:
Knut wrote:So that doesn't add up and I thought it likely that the 1st and the 4th+ track do not give the same XP.

Therefore I did a test and tracked one single animal until I reached level 2. And to make the story short, here's my summary fist:
I GIVE UP. WE WILL NEVER EVER EVER FIND OUT HOW THIS WORKS EXACTLY!!!!

Here's the animal I tracked:
Image
link to scoresheet: http://www.thehunter.com/#profile/testk ... /302051733

And you see that this is way more than the 35 tracks that would be expected from the calculations in the first post.
I counted 128 tracks until the "You've reached Level 2" message appeared.
So calculating equation V) with the , it already becomes clear that the 4th track needs to give less XP than the 1st (but still enough to make equation IV) happen). Which then means that 5th and 6th track give even less.
I mean, the theory that 4th+ tracks give all the same XP was busted before, so that seems logical.

Which in conclusion means that when it is about skill rise, the first three, maybe the first four tracks of an animal are worth to be ID-ed, everything more it futile efforts.



And then there is this:
Knut wrote:But it could also be completely different. Maybe the different types of clues give different XP, too.
Maybe calls, maybe even blood clues give different XP than tracks.
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Re: Reverse engineering: How much do tracks increase skills

Post by Tod1d »

I did a little research, and used API's to look at skill numbers & came up with something..

1) The unused tracking skill starts out at 1.007, not 1.000 (I can see 3 digits with the API)
2) The percent shown on the skill in your profile is the decimal portion, rounded up to 2 places or an even percentage. (So, 1.06 is level 1 with 6% toward the next level

Using the following data
TrackTypeNumIncreaseLevelUnits
-------------------------------------------------
0..0.0001.007.
1Roam10.0531.0604
2Roam10.0531.1134
3Roam20.0801.1936
4Roam10.0541.2474
5Roam10.0531.3004
6Roam10.0531.3534
7Roam20.0801.4336
8Roam10.0531.4864
9Roam20.0801.5666
10Roam30.1071.6738
11Roam10.0531.7264
12Roam20.0801.8066
13Roam30.1071.9138
14Roam40.0271.9402
.Remain.0.0672.0075
.....75
With Num being the count of tracks for a single animal,
Level being the actual level reported by the skills API,
Increase being the difference between the current level and the previous

I recognized that the tracks had a ratio of roughly:
1st: 2
2nd: 3
3rd: 4
4th: 1
and based on those units, 2.5 remaining. So I doubled the units in the table giving a total of 75 units to increase to 2.007 from 1.007
Which makes a single unit worth (1.000 / 75 = 0.0133333) 1 1/3 %

So it takes 75 units to get to level 2. (or 37.5 tracks based on the value of a single track after the first three)
Or 31.5 tracks from the same animal.

Next thing to do is carry it over to the next level to see how it changes between levels, and determine the total number to get to level 20.
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Re: Reverse engineering: How much do tracks increase skills

Post by Tod1d »

I think I got this figured out. Using the numbers from above, and basing the "Track" unit on an "Additional Track" (4th track from an animal and above).

1st: 2
2nd: 3
3rd: 4
Add: 1 (Counts as 1 "TRACK")
LEVELTRACKSTOTAL
------------------------------
237.537.5
375112.5
4112.5225
5150375
6187.5562.5
7225787.5
8262.51050
93001350
10337.51687.5
113752062.5
12412.52475
134502925
14487.53412.5
155253937.5
16562.54500
176005100
18637.55737.5
196756412.5
20712.57125
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Re: Reverse engineering: How much do tracks increase skills

Post by HooCairs »

Tod1d wrote:I recognized that the tracks had a ratio of roughly:
1st: 2
2nd: 3
3rd: 4
4th: 1
So this means the "myth" of the first three tracks bonus is true! :P
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Re: Reverse engineering: How much do tracks increase skills

Post by Tod1d »

HooCairs wrote:
Tod1d wrote:I recognized that the tracks had a ratio of roughly:
1st: 2
2nd: 3
3rd: 4
4th: 1
So this means the "myth" of the first three tracks bonus is true! :P
Definitely true. I ran it up to level 4 to validate & the math works out.

All track types (and calls) are the same value.
All 4th and higher tracks for the same animal are the same value.
Starting level is 1.007
The amount to get to a specific level is not an exact integer. i.e. one track might take you from 1.994 to 2.023

I think those last 2 are what prevented Knut from dialing it down to an exact number. He had it very close. :)
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Re: Reverse engineering: How much do tracks increase skills

Post by wt_hunting »

Tod1d wrote:I think I got this figured out. Using the numbers from above, and basing the "Track" unit on an "Additional Track" (4th track from an animal and above).

1st: 2
2nd: 3
3rd: 4
Add: 1 (Counts as 1 "TRACK")
LEVELTRACKSTOTAL
------------------------------
237.537.5
375112.5
4112.5225
5150375
6187.5562.5
7225787.5
8262.51050
93001350
10337.51687.5
113752062.5
12412.52475
134502925
14487.53412.5
155253937.5
16562.54500
176005100
18637.55737.5
196756412.5
20712.57125
Thank you for this information. It DOES help players acquire increased abilities, such as gender, age of track, etc. That said, a brand new player, and a level 20 player tracking an animal, wounded or not, still will encounter back-tracking due to animals suddenly veering off in another direction or mis-information on the tracking cone. In my opinion, a level 20 tracker should never have to look for the next track for 10 minutes going back and forth and searching. That should be for the new person. Otherwise, tracking skills are not complete. Level 20, as a reward for reaching the plateau, should see every track no more than 30 meters apart. As it is now, there is no difference between level 1 and level 20.
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Re: Reverse engineering: How much do tracks increase skills

Post by JimboCrow »

wt_hunting wrote:Thank you for this information. It DOES help players acquire increased abilities, such as gender, age of track, etc. That said, a brand new player, and a level 20 player tracking an animal, wounded or not, still will encounter back-tracking due to animals suddenly veering off in another direction or mis-information on the tracking cone. In my opinion, a level 20 tracker should never have to look for the next track for 10 minutes going back and forth and searching. That should be for the new person. Otherwise, tracking skills are not complete. Level 20, as a reward for reaching the plateau, should see every track no more than 30 meters apart. As it is now, there is no difference between level 1 and level 20.
Not to discount your take on this wt, but IRL not even the best bloodhound in the world can track a wounded animal without working back and forth, forward and back-tracking, sometimes even running in circles. These aren't heavy vehicles with four wheels that never leave the ground we're tracking here, these are agile wild animals running for their lives through thick brush and constantly changing terrain. A certain amount of searching is to be expected, and so is losing the animal sometimes, which is almost impossible in the game. Too easy to track already if you ask me, way too easy: we don't really need the dogs in the game, but they can help if you have one.

Tracking can be extremely frustrating, but also very rewarding!! Just my personal opinion. Good hunting to you wt!!
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